Hope you can help me. Please see the code below. What I am trying to achieve is for code to stop when "x" or "y" gets to 0. At the moment, "x" gets to 0 first, but function_b() is still run after that. I would like that if "x" gets to 0, function_b() would not run afterwards. How do I do that?

Thank you

```
from random import randint
x = 10
y = 10
def roll_dice():
random_dice = randint(1, 6)
return random_dice
def function_a():
global x
while x > 0:
dice = roll_dice()
if dice >= 1:
x -= 5
else:
print('Better luck next time')
if x <= 0:
break
else:
function_b()
def function_b():
global y
while y > 0:
dice = roll_dice()
if dice >= 1:
y -= 5
else:
print('Better luck next time')
if y <= 0:
break
else:
function_a()
def turns():
if x > 0:
function_a()
else:
print('good game')
if y > 0:
function_b()
else:
print('good game')
turns()
```

### >Solution :

I made some adjustement on your code :

```
from random import randint
x = 10
y = 10
def roll_dice():
random_dice = randint(1, 6)
return random_dice
def function_a():
global x
while x > 0 and y != 0:
dice = roll_dice()
if dice >= 1:
x -= 5
else:
print('Better luck next time')
if x <= 0:
break
else:
function_b()
def function_b():
global y
while y > 0 and x !=0:
dice = roll_dice()
if dice >= 1:
y -= 5
else:
print('Better luck next time')
if y <= 0:
break
else:
function_a()
def turns():
if x > 0:
function_a()
else:
print('good game')
if y > 0:
function_b()
else:
print('good game')
turns()
```