This is the draw call for glDrawElements
glDrawElements(GL_TRIANGLES, indicesTaperRectangle.size(), GL_UNSIGNED_INT, 0);
can i add the start offset value like it should start from the 3rd index value ?
>Solution :
When a named buffer object is bound to the GL_ELEMENT_ARRAY_BUFFER
target, the last argument of glDrawElements
is treated as a byte offset as a byte offset into the buffer object’s data store:
auto offset = sizeof(unsigned int) * 3;
glDrawElements(
GL_TRIANGLES,
indicesTaperRectangle.size() - 3,
GL_UNSIGNED_INT,
(const void*)offset);