I want to include bits/stdc++.h in VS code for competitive programming.
I tried to put the file inside usr/local/include/bits, that didn’t work. VS code told me that the file doesn’t exist. Also, I had to create the include and bits folder because they weren’t there before.
>Solution :
Since others have told you why you should not use this file, and you REALLY need one:
// C
#ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#if __cplusplus >= 201103L
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdalign>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
#endif
// C++
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>
#if __cplusplus >= 201103L
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <forward_list>
#include <future>
#include <initializer_list>
#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <scoped_allocator>
#include <system_error>
#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#endif
Put this file in /usr/local/include/bits
, name it stdc++.h
(maybe you need sudo
), then you can include it in your code.
If your compiler is still not able to find the file, you should try this command on a whatever source file:
g++ -v test.cpp
Here is the most important output:
#include "..." search starts here:
#include <...> search starts here:
/usr/local/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/14.0.3/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks (framework directory)
It shows where your included files are searched. For mine, the compiler will search in /usr/local/include
, thus if I create a directory named bits
in /usr/local/include
, and create the header file, my compiler will find it.
If your compiler won’t look for the header files in the directories you expected, you can add them into your environment variables.
Suppose that you are using bash in as your shell, edit ~/.bashrc
(~/.zshrc
for zsh), add this line at the end of the file:
export CPLUS_INCLUDE_PATH="<Path you expected to search>":$CPLUS_INCLUDE_PATH
Then run: source ~/.bashrc
or source ~/.zshrc
for zsh.
Run g++ -v test.cpp
again:
#include "..." search starts here:
#include <...> search starts here:
/usr/local/include
/Users/liuyuan/Desktop <------- My example
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/14.0.3/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks (framework directory)
End of search list.
You can see the compiler will search header files in my desktop now.