RealityKit – AnchorEntity moves only to Origin

The problem is that it rise to origin… not just rotating itself. video is youtu.be/hFafOjKN3rg anchorEntity.anchoring = AnchoringComponent(anchor) anchorEntity.addChild(modelEntityClone) anchorEntity.addChild(downEntity) anchorEntity.addChild(sideEntity) anchorEntity.addChild(rightEntity) anchorEntity.name = name arView.scene.addAnchor(anchorEntity) arView.scene.addAnchor(planeEntity) DispatchQueue.main.asyncAfter(deadline: .now() + 3) { print("after 3 sec") let radians = 90.0 * Float.pi / 180.0 let currentMatrix = anchorEntity.transform.matrix let rotation = simd_float4x4(SCNMatrix4MakeRotation(90.0 * .pi/180, 0,1,0)) let… Read More RealityKit – AnchorEntity moves only to Origin