Something in shader is messing the rendering function

Advertisements #include <GL\glew.h> #include <GLFW\glfw3.h> #include <iostream> // GLM library #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> using namespace std; int width, height; // Draw Primitive(s) void draw() { GLenum mode = GL_TRIANGLES; GLsizei indices = 6; glDrawElements(mode, indices, GL_UNSIGNED_BYTE, nullptr); } // Create and Compile Shaders static GLuint CompileShader(const string& source, GLuint shaderType) { //… Read More Something in shader is messing the rendering function

opengl won't overlap more than 1 texture

Advertisements I’m trying to create an opengl program that creates a 2d square, and applies 2 textures on it. I followed this tutorial: https://learnopengl.com/Getting-started/Textures This is my fragment shader: #version 330 core //in vec3 Color; in vec2 TexCoord; out vec4 FragColor; uniform sampler2D Texture1; uniform sampler2D Texture2; void main() { FragColor = mix(texture(Texture1, TexCoord), texture(Texture2,… Read More opengl won't overlap more than 1 texture

how show response of text view after clicking a button

Advertisements I am trying to show response on screen using text view after clicking a button but getting error saying com.android.volley.toolbox.JsonObjectRequest cannot be cast to java.lang.CharSequence package com.example.volleydemo; import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.TextView; import com.android.volley.Request; import com.android.volley.RequestQueue; import com.android.volley.Response; import com.android.volley.VolleyError; import com.android.volley.toolbox.JsonObjectRequest; import com.android.volley.toolbox.Volley; import org.json.JSONException; import… Read More how show response of text view after clicking a button