Why I can't build path for a project that was cloned from Github in Eclipse?

I cloned a project of my teams from Github using a link to my Folder Java. I only used the Clone tools in Eclipse and added it to my Package Explorer as a General Project. But when I open the project, all the package became normal folder, I click into the folder to the Build… Read More Why I can't build path for a project that was cloned from Github in Eclipse?

Cloning an element multiple times with id

I have a li element parented to a ul with id holder. I need to clone the li multiple times, have all the clones parented to the holder ul and change their id. My hierarchy looks like this: <ul id="holder"> <li> <label class="toggle-button"> <input type="checkbox" id="1" onclick="toggleCheckbox(this)"/> <p class="neon" >MY1 </p> <i class="fa fa-power-off"></i> </label>… Read More Cloning an element multiple times with id

it is deleting the game object instead of deleting its clone

I’m not exactly sure what I’m doing wrong here. The results I want is clone the game object set it active then delete game Object clone. But instead, It’s it deleting the game Object base which is stopping from happening again. if (AttackChoice == 2) { MaxedOut(); gameObject.GetComponentInChildren<Renderer>().material.color = Color.white; var clone = Instantiate(Pt, portalSpawn.position,… Read More it is deleting the game object instead of deleting its clone

Implementing ToOwned ('a -> 'static) for an enum containing Cow<'a, str> causes unmet lifetime requirement

Context Playground link: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=de1286b8bce0dfb840a5fc0b50df25ad I was reading this other SO post, which was saying you can convert a struct containing a Cow to have a ‘static lifetime. Based on that post, I then tried the following: use std::borrow::Cow; enum S<‘a> { A(Cow<‘a, str>), B(i32) } impl ToOwned for S<‘_> { type Owned = S<‘static>; fn… Read More Implementing ToOwned ('a -> 'static) for an enum containing Cow<'a, str> causes unmet lifetime requirement

Shared object reference between different Rust containers without copy

I want to have multiple data containers for the same object with the same reference (pointer), and can’t figure out how to achieve that in Rust. Go can simply use reference to the object as below: type container struct { id int status string } m1 := make(map[int]*container) m2 := make(map[int]*container) c := &container{id: 1,… Read More Shared object reference between different Rust containers without copy

Laravel Getting id's from a table and inserting them into another table

Trying to get matching id’s from a table and inserting them again in the same table under differnet relationship. $contentPack = ContentPack::find($id); $cloned_pack_goals = DB::table(‘content_pack_goal’)->where(‘content_pack_id’ , $contentPack->id)->get(); $cloned_pack_goal_ids = $cloned_pack_goals->goal_id; Produces Exception Exception Property [goal_id] does not exist on this collection instance. dd($cloned_pack_goals); outputs: Illuminate\Support\Collection {#2466 ▼ #items: array:2 [▼ 0 => {#3129 ▼ +"goal_id":… Read More Laravel Getting id's from a table and inserting them into another table

(Array.Clone) Shallow Copy vs Deep Copy of an Array

int[] myArray = {1, 2, 3, 4, 5}; Console.WriteLine(myArray[0]); int[] localArray = (int[])myArray.Clone(); localArray[0] = 10; Console.WriteLine(myArray[0]); Console.WriteLine(localArray[0]); The output of the following was: 1 1 10 As to my understanding, both myArray[0] and localArray[0] should point to the same integer, and if I change localArray[0] to 10, it should reflect upon myArray[0] as well.… Read More (Array.Clone) Shallow Copy vs Deep Copy of an Array