Why is StreamWriter adding random bytes to a file?
I’m trying to translate a virtual key code with ToAsciiEx() and write it to a debug file. For some reason, the output file contains a load of random trash bytes interspersed with the key codes I want to log. I’m importing ToAsciiEx() like this: [DllImport("user32.dll")] static extern int ToAsciiEx(uint uVirtKey, uint uScanCode, byte[] lpKeyState, [Out]… Read More Why is StreamWriter adding random bytes to a file?