How do I set "Audio" above "Diameter 18mm"

Here is my project https://jsfiddle.net/9rkfst5a/1/ How can I get the h1 above the ul and not next to each other? >Solution : Many ways, but simple and quick would be to just knock them out of the flow in your HTML so they’re not contained in the specs class and then set the padding to… Read More How do I set "Audio" above "Diameter 18mm"

What do the colors in `yarn list` mean?

When I run yarn list modules are shown in either white or a faded grey color. $ yarn list –pattern ‘@mycompany/foo-api’ yarn list v1.19.0 ├─ WHITE @mycompany/some-module@1.0.0 │ └─ WHITE @mycompany/foo-api@1.0.17 └─ GREY @mycompany/foo-api@1.0.15 Done in 0.72s. There is no documentation on the colors. What do the colors in yarn list mean? >Solution : This… Read More What do the colors in `yarn list` mean?

Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?

using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class FadeInOut : MonoBehaviour { List<Material> mats = new List<Material>(); private void Start() { foreach (Transform g in transform.GetComponentsInChildren<Transform>()) { if (g.GetComponent<SkinnedMeshRenderer>() != null) { var l = g.GetComponent<SkinnedMeshRenderer>().sharedMaterials.ToList(); foreach(Material mat in l) { mats.Add(mat); } } } } private void Update() { if(Input.GetKeyDown(KeyCode.G)) { StartCoroutine(FadeTo(mats,… Read More Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?