C# Unity not displaying Debug.Log() console

I am writing a script that shows a collision between one object and an obstacle. The code runs but does not output within the console. Is there something that I am doing wrong? using UnityEngine; public class collision : MonoBehaviour{ void OnConllisionEnter (Collision collisionInfo) { if(collisionInfo.collider.tag == "Obstacle") { Debug.Log("We Hit an obstacle!"); } }… Read More C# Unity not displaying Debug.Log() console