Photon, How to get player variable
I’m putting Photon into my project but I would like to find out if a player is ready with customplayerproperties. I’ve been able to set them using: Hashtable hash = new Hashtable(); hash.Add("ready", false); PhotonNetwork.LocalPlayer.SetCustomProperties(hash); But then I have no idea how to get that information back again from all players. I have tried this… Read More Photon, How to get player variable