Using multithreading with time.sleep and unique loggers

I’m trying to make sure that several threads start as close to each other as possible, and for that I’m using time.sleep. Each thread will have its own logger, which will output to its unique file. There’s something very strange happening though… Sometimes, not all logger files are created. In the example below, instead of… Read More Using multithreading with time.sleep and unique loggers

How to get count of threads from user and start Thread Python

I can start function with my own count of threads and it works: start_time = time.time() t1 = Thread(target=time.sleep, args=(3, )) t2 = Thread(target=time.sleep, args=(3, )) t1.start() t2.start() t1.join() t2.join() print("— %s seconds —" % (time.time() – start_time)) Output: — 3.00131893157959 seconds — but I want to input threads number from user, I tried to… Read More How to get count of threads from user and start Thread Python

How to call class function from seperate class function through Threading module Python

I’m coding my own Asteroids minigame using pygame (which is extremely inefficient with multiple sprites so wanted to use threading. How do I access a function from another class (asteroids class) through my main class (handler) class. If my class system is backwards or doesn’t work using Threading, please explain to me how I could… Read More How to call class function from seperate class function through Threading module Python