C++: Can you have a static and a non-static instance of the same class when using the Singleton design pattern?
I’m trying to understand what’s happening under the hood with the following piece of code. The question that I’m having trouble with is: How are static instances of classes handled in c++? #include <iostream> using namespace std; class Shape { public: static Shape& getInstance() { static Shape obj; static Shape& objRef = obj; return objRef;… Read More C++: Can you have a static and a non-static instance of the same class when using the Singleton design pattern?