C++: Can you have a static and a non-static instance of the same class when using the Singleton design pattern?

I’m trying to understand what’s happening under the hood with the following piece of code. The question that I’m having trouble with is: How are static instances of classes handled in c++? #include <iostream> using namespace std; class Shape { public: static Shape& getInstance() { static Shape obj; static Shape& objRef = obj; return objRef;… Read More C++: Can you have a static and a non-static instance of the same class when using the Singleton design pattern?

Difference between lazySingleton and singleton in Get_it

Currently, I am using get_it package for dependency injection. However, I have confused about singleton and lazySingleton. I know its difference is lazySingleton will not init until it’s used and reduce init time as well as saving resource. However, I don’t know what is drawbacks of lazySinglton with singleton are. Why not replace all singleton… Read More Difference between lazySingleton and singleton in Get_it

Static pointer to a class method, if possible and meaningful

Usually for singleton classes, one has to write all the time something like this: SomeSingleton::GetInstance().someVariable And I’m looking for a simplification that can be seen everywhere, so should be put in the (header and source) files of the class itself. So, the (non-working) stuff should look something like this: SomeSingleton.hpp: class SomeSingleton { //… static… Read More Static pointer to a class method, if possible and meaningful

What does "m" stand for in relation to singleton pattern?

(I have tried searching for "singleton pattern what does m stand for" with no result, but there is a lot of code online with variable names called mInstance.) Code looks something like this: internal sealed class ClassName { private static ClassName mInstance; public static ClassName Instance { get { if (mInstance == null) { mInstance… Read More What does "m" stand for in relation to singleton pattern?

Update UI on Singleton property change without sharing dependency between Views

I want to make my UI update itself on singleton’s class property change without passing the singleton object between views as .environmentObject or any another. I have NetworkManager class, which is singleton: final class NetworkManager: ObservableObject { let monitor = NWPathMonitor() let queue = DispatchQueue(label: "NetworkManager") @Published var isConnected = true static let shared: NetworkManager… Read More Update UI on Singleton property change without sharing dependency between Views

In ASP.NET, how to instantiate a singleton object that uses DI during Startup?

I have a WebApi that needs to add a singleton for DI during Setup. But I need to instantiate it during Startup. All of the example code I’ve found online shows something like this: services.AddSingleton(new MyService()); This is great, but what do you do if MyService() takes arguments that are setup in DI? For instance,… Read More In ASP.NET, how to instantiate a singleton object that uses DI during Startup?

How to make a call to DB and put data in cache during application startup in .NET 5.0?

I have a method FetchUsers (it is stored in separate class) that is going to database and fetch all users that my application needs and then put it in the cache. Now this code is executed in the custom middleware before each request, but I need this code to be executed only once, when application… Read More How to make a call to DB and put data in cache during application startup in .NET 5.0?

Does this class comply to Factory method pattern?

public class ServiceFactory { private static ServiceFactory instance; private final DishService dishService = new DishService(); private final OrderService orderService = new OrderService(); private final UserService userService = new UserService(); private ServiceFactory() { } public static synchronized ServiceFactory getInstance() { if (instance == null) instance = new ServiceFactory(); return instance; } public DishService getDishService() { return… Read More Does this class comply to Factory method pattern?