How to use jiffies in linux?

I understand what jiffies are and how to get the values in linux but I don’t understand the purpose of it and how this value could be used ? Why do we even need it in the first place ? Could someone please explain to me ? Thanks, >Solution : By and large, you don’t… Read More How to use jiffies in linux?

Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?

using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class FadeInOut : MonoBehaviour { List<Material> mats = new List<Material>(); private void Start() { foreach (Transform g in transform.GetComponentsInChildren<Transform>()) { if (g.GetComponent<SkinnedMeshRenderer>() != null) { var l = g.GetComponent<SkinnedMeshRenderer>().sharedMaterials.ToList(); foreach(Material mat in l) { mats.Add(mat); } } } } private void Update() { if(Input.GetKeyDown(KeyCode.G)) { StartCoroutine(FadeTo(mats,… Read More Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?

How to optimise the grouping of values in lists by key in a dictionary list?

The script below works but I was wondering if there is a faster solution? With very large dictionary lists I noticed a small delay. from collections import defaultdict input = [{"first": 1.56, "second": [1, 2, 3, 4]}, {"first": 7.786, "second": [5, 6, 7, 8]}, {"first": 4.4, "second": [9, 10, 11, 12]}] output = [{"first": [1.56,… Read More How to optimise the grouping of values in lists by key in a dictionary list?