I am having issues with Handles. I have Bytebeat (music in bytes) playing inside of a DWORD WINAPI function. When I try to terminate and close the thread, it straight up gives me the error in the title. This is my code:
#include <windows.h>
#pragma comment(lib, "Winmm.lib")
DWORD WINAPI bytebeat1(LPVOID) {
while (1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11000, 11000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t++)
buffer[t] = static_cast<char>(t & t + t / 256) - t * (t >> 15) & 64;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
}
DWORD WINAPI bytebeat2(LPVOID) {
while (1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t++)
buffer[t] = static_cast<char>(t, t / 5) >> t / 25 & t / 55 ^ t & 255 ^ (t / 150) ^ 2508025 * 24240835810 & (t / 100) * t / 6000 ^ 5000 * t / 2500 ^ 25 * t / 24;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
}
int main() {
HANDLE beat1 = CreateThread(0, 0, bytebeat1, 0, 0, 0);
Sleep(6000);
TerminateThread(beat1, 0); CloseHandle(beat1);
Sleep(1000);
HANDLE beat2 = CreateThread(0, 0, bytebeat2, 0, 0, 0);
Sleep(6000);
TerminateThread(beat2, 0); CloseHandle(beat2);
}
I do not know why this is happening. The only fix is compiling it with G++ but I want it so I could just build it. Any help is appreciated. Thanks!
>Solution :
When you call TerminateThread, you are basically force-crashing your threads. They still have their own stack allocated and handles to Windows resources. They aren’t cleaned up properly, causing your crash.
Here’s a simple example of how to close your threads without any error. In a real-world scenario this is an unprofessional solution, but it shows the bare minimum that you need to do.
#include <windows.h>
#pragma comment(lib, "Winmm.lib")
volatile bool quit1 = false;
volatile bool quit2 = false;
DWORD WINAPI bytebeat1(LPVOID) {
while (!quit1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11000, 11000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t++)
buffer[t] = static_cast<char>(t & t + t / 256) - t * (t >> 15) & 64;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
return 0;
}
DWORD WINAPI bytebeat2(LPVOID) {
while (!quit2) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t++)
buffer[t] = static_cast<char>(t, t / 5) >> t / 25 & t / 55 ^ t & 255 ^ (t / 150) ^ 2508025 * 24240835810 & (t / 100) * t / 6000 ^ 5000 * t / 2500 ^ 25 * t / 24;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
return 0;
}
int main() {
HANDLE beat1 = CreateThread(0, 0, bytebeat1, 0, 0, 0);
Sleep(6000);
quit1 = true;
WaitForSingleObject(beat1, INFINITE);
CloseHandle(beat1);
Sleep(1000);
HANDLE beat2 = CreateThread(0, 0, bytebeat2, 0, 0, 0);
Sleep(6000);
quit2 = true;
WaitForSingleObject(beat2, INFINITE);
CloseHandle(beat2);
}