Unity object reference not set to an instance of an object after SetActive false

Advertisements I have a gameobject called Starting containing one Square and a legacy Text The square serves as a button with the text saying "Press Start Button". The user will press the start button (mapped to spacebar). This will set the Starting gameObject to inactive. The code is as follows: void Update() { if (Input.GetKeyDown(KeyCode.Space))… Read More Unity object reference not set to an instance of an object after SetActive false

TypeError: in python in custom input function, exception handling

Advertisements While creating a guess_the_number game in python, I wanted to catch the exception if user enters an invalid number, i.e. ValueError when typecasting the entered string to integer, I created a takeInput() function. It works fine except for the part that when I raise an exception and enter a valid number after that, I… Read More TypeError: in python in custom input function, exception handling

How to move a key value to an new array inside an object

Advertisements From below object { "user": { "id": 9, "email": "abcd@example.com", }, "country": "USA", "first_name": "firstName", "last_name": "lastName", } How can we move first_name and last_name to a new array named names and push that into the same object as below { "user": { "id": 9, "email": "abcd@example.com", }, "country": "USA", "name": [ { "first_name":… Read More How to move a key value to an new array inside an object

couldn't declare solidity version in remix

Advertisements I tried initializing solidity version but I get this error, how to di it right way paragma solidity ^0.8.14; error from solidity: ParserError: Expected ‘;’ but got ‘^’ –> .deps/SimpleStorage.sol:1:18: | 1 | paragma solidity ^0.8.14; | >Solution : should be pragma instead of paragma