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does glVertexAttribDivisor affect non-instanced glDrawArrays calls?

Do setting vertex attribute divisors with glVertexAttribDivisor affect non-instanced draw calls EG glDrawArrays

>Solution :

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All "non-instanced" draw calls are instanced draw calls. They merely draw one instance, starting with a base instance of 0. So instanced attributes still act like instanced attributes.

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