I uploaded a file via
<input> id="pdf" type="file"></input>
I can access it’s content via
var inp = document.querySelector("#pdf");
var text = await inp.files[0].text()
When calling my download function I get "Failed – Network error" (Chromium) and in Firefox nothing happens (function returns undefined).
download("viainput.png",text);
But I struggle to save the same file to the file system, I always get corrupted files. My next step would be to send it to another user via webrtc as encoded text
function download(filename, text) {
var element = document.createElement('a');
element.setAttribute('href', 'data:image/png;base64,' + encodeURIComponent(text));
element.setAttribute('download', filename);
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
// Start file download.
download("hello.png",'iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg==');
>Solution :
Your current solution doesn’t work because you provide URL-encoded data in a string that should be base64-encoded. But forget about that. data: URLs are mostly a thing of the past (or should be).
The efficient way to do this is to not encode the image into a string. Instead, directly use the File you get from the input.
var file = inp.files[0] // this is what you use
// as second argument for `download`
function download(filename, blob) {
const link = document.createElement('a')
const url = URL.createObjectURL(blob)
link.href = url
link.download = filename
document.body.appendChild(link)
link.click()
document.body.removeChild(link)
URL.revokeObjectURL(url) // if you're done with that file
}
You can also send the file (which is a Blob by prototype) directly into a WebRTC data channel, then on the other side, create the object URL from the received Blob.