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How to reference other functions in Unity

I want to be able to reference other functions inside my script, and then call them. Something like when assigning an on-click event for the button, so I can just drag and drop it in the Inspector. Thanks

>Solution :

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You seem to mean a UnityEvent

public UnityEvent someName;

and later on at some point

someName.Invoke();

Otherwise just go via your type like e.g.

public YourOtherScript example;

and then

example.YourMethod();
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