I am trying to find a solution to the problem "Two Sum" if you recognize it , and I’ve run into a problem and I cannot figure it out (Lua)
Code:
num = {2,7,11,15}
target = 9
current = 0
repeat
createNum1 = tonumber(num[math.random(1,#num)])
createNum2 = tonumber(num[math.random(1,#num)])
current = createNum1 + createNum2
until current == target
print(table.find(num,createNum1), table.find(num,createNum2))
Error:
lua5.3: HelloWorld.lua:9: attempt to call a nil value (field 'find')
stack traceback:
HelloWorld.lua:9: in main chunk
[C]: in ?
Thank you!
>Solution :
Lua has no table.find function in its very small standard library; just take a look at the reference manual.
You could implement your own table.find function, but that would just be monkey-patching an overall broken algorithm. There is no need to use a probabilistic algorithm that probably runs in at least quadratic time if there only is one pair of numbers that adds up to the desired number. Instead, you should leverage Lua’s tables – associative arrays – here. First build an index of [number] = last index:
local num = {2,7,11,15}
local target = 9
local idx = {}
for i, n in ipairs(num) do idx[n] = i end
then loop over the numbers; given a number m you just need to look for target - m in your idx lookup:
for i, n in ipairs(num) do local j = idx[target - n]; if j then print(i, j) break end end
if you want to exit early – sometimes without building the full idx table – you can fuse the two loops:
local idx = {}
for i, n in ipairs(num) do
local j = idx[target - n]
if j then
print(j, i)
break
end
idx[n] = i
end
other solutions exist (e.g. using sorting, which requires no auxiliary space), but this one is elegant in that it runs in O(n) time & O(n) space to produce a solution and leverages Lua’s builtin data structures.