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In Unity can I allow the CharacterController.Move function to ignore collisions?

I’m using the CharacterController.Move function to move the player around the scene. I want the player to be able to pass through some objects under certain conditions. Is there a way to force the Move function to ignore collisions with other game objects when certain conditions are met in the script?

>Solution :

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Physics.IgnoreCollision(SomeObject.collider, collider); 
// collider is a CharacterController

Or by using layers:

Physics.IgnoreLayerCollision(layer1, layer2);
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