Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?

using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class FadeInOut : MonoBehaviour { List<Material> mats = new List<Material>(); private void Start() { foreach (Transform g in transform.GetComponentsInChildren<Transform>()) { if (g.GetComponent<SkinnedMeshRenderer>() != null) { var l = g.GetComponent<SkinnedMeshRenderer>().sharedMaterials.ToList(); foreach(Material mat in l) { mats.Add(mat); } } } } private void Update() { if(Input.GetKeyDown(KeyCode.G)) { StartCoroutine(FadeTo(mats,… Read More Why when fading out list of materials each material fade out in another time and not all the materials fade at the same time?

How to clear cache with specific key in laravel 9?

I created a cache with a key USERS: return Cache::remember(‘USERS’, Carbon::now()->addMinutes(30), function() { return User::orderBy(‘name’)->get(); }); I want to clear the USERS cache when adding new User. How to clear the USERS cache? >Solution : You could use Cache::forget() like this Cache::forget(‘USERS’); for more info check the docs here