In Unity, how to control the horizontal and vertical movement, as well as rotation and panning, of a top-down camera (45-degree angle perspective)?
I’m about to go crazy with this problem. I’ve spent two days and still can’t figure it out. I need a 3D camera control effect like the game ‘Frostpunk’. I don’t know how to use Euler angles or quaternions. The most important thing is that everything becomes unpredictable when the camera’s Rotation.Y changes. I need… Read More In Unity, how to control the horizontal and vertical movement, as well as rotation and panning, of a top-down camera (45-degree angle perspective)?