What do I have to new to instantiate a command in Avalonia? I don’t want to use any libraries for that. No ReativeUI, no CommunityToolkit etc. I know I need some methods that will implement the Execute method, but just in order to start with commands, what do I need to use?
using System.Windows.Input;
public class HomeModel
{
public HomeModel()
{
OpenBrowserCommand = new TODO();
}
public ICommand OpenBrowserCommand { get; }
}
>Solution :
A good implementation of ICommand can be found in ReactiveUI’s ReactiveCommand. If you’ve created your application using the Avalonia MVVM Application template then this will be available by default. See the ReactiveUI documentation for more information.
public class HomeModel
{
public HomeModel()
{
OpenBrowserCommand = ReactiveCommand.Create(RunTheThing);
// or
OpenBrowserCommand = ReactiveCommand.Create<string>(RunTheThingWithParameter);
}
public ICommand OpenBrowserCommand { get; }
private void RunTheThing()
{
// Code for executing the command here.
}
private void RunTheThingWithParameter(string parameter)
{
// Code for executing the command here.
}
}
ReactiveCommand is a Reactive Extensions and asynchronous aware implementation of the ICommand interface. It is created using static factory methods which allows you to create command logic that executes either synchronously or asynchronously. The following are the different static factory methods:
CreateFromObservable()– Execute the logic using anIObservable.CreateFromTask()– Execute a C# Task Parallel Library (TPL) Task. This allows use also of the C# async/await operators.Create()– Execute a synchronousFuncorAction.CreateCombined()– Execute one or more commands.
To create a new command in Avalonia without using any external libraries, you can create a new class that implements the ICommand interface, which requires two methods to be implemented: Execute and CanExecute:
public class RelayCommand : ICommand
{
private readonly Action<object> _execute;
private readonly Func<object, bool> _canExecute;
public RelayCommand(Action<object> execute, Func<object, bool> canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter) => _canExecute == null || _canExecute(parameter);
public void Execute(object parameter) => _execute(parameter);
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
Then use it in your code:
public class HomeModel
{
public HomeModel()
{
OpenBrowserCommand = new RelayCommand(p => { /* some code here */});
}
public ICommand OpenBrowserCommand { get; }
private void RunTheThing()
{
// Code for executing the command here.
}
}