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Just trying to draw a circle within a window as a player class, but having some trouble. Can’t get past this error, looked up other posts on the issue but to no avail. Understood that error stems from the need for x,y to be integers and tuple but don’t see how to solve.
import pygame
import os
pygame.init()
window = pygame.display.set_mode((720, 1000))
clock = pygame.time.Clock()
pygame.display.set_caption('Geopocalypse')
bg = pygame.image.load(os.path.join('geobg2.png'))
white= [255, 255, 255]
class Player():
def __init__(self):
self.player_surface = window
self.player_color = white
self.player_radius = 20
self.player_width = 0
self.player_spawn_pos_x = pygame.Vector2(int(window.get_width() / 2))
self.player_spawn_pos_y = pygame.Vector2(int(window.get_height() / 1.05))
def character(self):
self.player_character = pygame.draw.circle(self.player_surface, self.player_color, self.player_radius, (self.player_spawn_pos_x, self.player_spawn_pos_y), self.player_width)
player = Player()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
player.character()
window.fill((0,0,0))
window.blit(bg, (0,0))
pygame.display.update()
pygame.quit()
>Solution :
center
is the 3rd parameter of draw.circle
, not the 4th
You may try passing keyword arguments when you have a long list of them. That should help.