I made a few hearts for Player. When he faces with Enemy, Enemy won’t dissappear, so he might get from my sprite from 1 to 3 hearts instead 1. I tried to use the function self.kill(), however, it wasn’t helped. What I have to do?
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.images = []
self.images.append(pictures_mouse[0])
self.images.append(pictures_mouse[1])
self.images.append(pictures_mouse[2])
self.images.append(pictures_mouse[3])
self.index = 0
self.image = self.images[self.index]
self.rect = self.image.get_rect()
#[...]
def update(self):
self.rect.move_ip(-2, 0)
if self.rect.right <= 0:
self.kill()
#[...]
enemy = Enemy()
enemies = pygame.sprite.Group()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
elif event.type == ADDENEMY:
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
#[...]
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
if hits_4:
health -= 1
if health == 0:
running = False
>Solution :
If you want to kill the enemies, that collide with the player you have to set the doKill argument of pygame.sprite.spritecollide:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
hits_4 = pygame.sprite.spritecollide(player, enemies, True)
Note, pygame.sprite.spritecollide returns a list containing all Sprites in a Group colliding with the Sptrit. Therefore you can also kill the enemies manually:
hits_4 = pygame.sprite.spritecollide(player, enemies, False)
for hit_enemy in hits_4:
hit_enemy.kill()
health -= 1
if health == 0:
running = False