I have many function definitions which I have placed in different cpp files with function declarations in their respective .h files.
I have a set of a variables which I have placed in a .h file. These variables need to modified by different functions. I am using static to keep the changes from each function, but I heard it is a bad coding practice. How else to do it ? For eg –
variables.h
class variable{
static int x;
static int y;
};
function1.h
class function(){
public:
void function1();
}
similar for function 2
function 1.cpp
void function1(){
// does something with x and y (used as (variable::x=2;variable::y=3)
}
function2.cpp
void function2(){
// does something with x and y (used as variable::x+=2;variable::y+=2)
}
main.cpp
int variable::x;
int variable::y;
int main(){
obj.function1(); (obj is object of function1 class)
obj2.function2(); (obj2 is object of function2 class)
cout << variable::x << variable::y << endl;
}
I was was using different objects in different cpp files but changes in one function were not reflecting in other. How it use it please help?
>Solution :
You can simply move these variables into another class:
struct Shared {
int x;
int y;
};
Now you can pass an instance to this class as parameter to your function, this is called dependency injection:
void foo(Shared& shared) {
shared.x = 4;
shared.y = 2;
}
This is better because you don’t have any global state anymore. You could use the function multiple times independent from each other by referencing a different instance of the Shared class.
It is very common to take this a step further by "injecting" the instance in the constructor of that class. This is helpful if the instance of that class should always reference the same instance:
struct Foo {
Shared& m_shared;
Foo(Shared& shared)
: m_shared(shared)
{
}
void foo() {
m_shared.x = 4;
m_shared.y = 2;
}
};