I want to add endless clouds, but my program doesn’t work, what’s wrong?
class Cloud(pygame.sprite.Sprite):
def __init__(self):
super(Cloud, self).__init__()
self.image = clouds_jpg
self.image.set_colorkey(WHITE1)
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(0, WIDTH)
self.rect.centery = random.randint(HEIGHT - 550, HEIGHT)
def update(self):
self.rect.move_ip(-2, 0)
if self.rect.right <= 0:
self.rect.left = screen.get_width()
all_sprites = pygame.sprite.Group()
player = Player()
cloud = Cloud()
all_sprites.add(player, cloud)
...
elif event.type == ADDCLOUD:
new_cloud = Cloud()
cloud.add(new_cloud)
all_sprites.add(new_cloud)
Error:
Traceback (most recent call last): File "C:\Users\дом\My
project\111.py", line 117, in
cloud.add(new_cloud) File "C:\Users\дом\AppData\Local\Programs\Python\Python36\lib\site-packages\pygame\sprite.py",
line 133, in add
self.add(*group) TypeError: add() argument after * must be an iterable, not Cloud
>Solution :
cloud is a pygame.sprite.Sprite. You only can add a pygame.sprite.Sprite object toto a pygame.sprite_Group:
clouds = pygame.sprite.Group()
elif event.type == ADDCLOUD:
new_cloud = Cloud()
# cloud.add(new_cloud)
clouds.add(new_cloud)
all_sprites.add(new_cloud)